...Japanese unification wars - sengoku jidai 1467 – 1616...

The Japanese 100 Years' War requires some rule changes, but can also be very exciting. It wasn't just about dominance in the island kingdom. At the same time there were widespread peasant uprisings, which the clergy also joined. Ultimately, all revolts failed and Japal became a feudal state that was able to resist all innovations for another 300 years. More information about this in my pdf, but in german.
The previous horse archers of the Mongol invasion were gone to be replaced by yari cavalry. Most foot troops were ashigaru with long spikes. After about 1548 bows were successive replaced by arquebuses. Skirmishers (Ps) can shot as snipers and use the +2/+2 factor.
In order to fight a big battle you have to set up 36 elements, i.e. BBDBA and the commanders. Either a Clans army against the Ikko-Ikki rebels with battle monks or 2 opposing Clans armies with or without battle monks. But you can also use the list below to select a 12 element army.
 Troop types - Factors - Move distances - Fire rangesTerrain 
against FootMountedGGRGDGRanges
ArtArtilery+3/+4+3/+4200100-1000
BdSamurai foot, Yamabushi until 1575+4+3300200200
 Camp guard, may not leave the camp+2+4Archers200
CvSamurai cavalry with Yari+3+3400200200-
 Commanding Range: 600 - 1200+3+3400200200-
NiNinjas+4+2300300300-
PkAshigaru mit Yari+3+4300200200-
PsPsiloi+2+2300300300200
TeTepposchützen vor 1575+2/+3+3/+3300200200200
TeTepposchützen ab 1575+2/+4+3/+4300200200200
WbWarband+3+2300200200-
Shooters
 sengoku jidai Samurai 1467 - 1616
 Samurai cavalry with Yari (Cv) 1-2
 - Takeda cavalry only until 1574 1-3
 - Ikko Ikki only until 15801
 Samurai foot or Hatamoto with Yari/Naginata (Bd) 1-2
 - Ikko Ikki only until 1580; Yamabushi until 15752-3
 Ashigaru with Yari (Pk)2-6
 Clans warriors Yari/Naginata (Wb) until 15980-5
 - Ikko Ikki only until 15803-6
 Ashigaru Bowmen (Bw) until 15741-3
 - later0-3
 after 1548 Tepposhooters (Te)2-4
 - after 15743-4
 Ikko Ikki only until 15803-5
 skirmishing Bowmen(Ps) until 1547 only0-2
 chinese fire pots (Ps) until 1547 only0-2
Ikko-Ikki
 If the total is less then that of its opponent but more then half
CavalryRecoil
Samurai foot, Ashigaru with YariDestroyed by cavalry in good going, or by tribal warriors, otherwise recoil
    
ShootersDestroyed by cavalry, or by tribal warriors, otherwise recoil
Skirmishers, Ninjas, Tribal WarriorsDestroyed by cavalry in good terrain, otherwise recoil
ArtileryDestroyed in close combat, otherwise no effect
Camp DefendersDestroyed by shooting or melee and camp capture
 If the total is half or less of it s opponent
Cavalry
 
Flee from Ashigaru with Yari in good going, or by artillery in close combat, otherwise destroyed
SkirmishersDestroyed by archers or skirmishers, otherwise flee 300p
All othersRecoil troim artillery in close combat, otherwise destroyed
Murakami LagerCamp; min:4x4cm-max:6x8cm
Behind the maku screen, within the deployment area, along his own base edge, the non-combatant general awaits the outcome of the battle. In addition, a camp can be secured with cavalry barriers made of rammed, interconnected bamboo poles, which are manned by riflemen behind them. These shooters do not leave these fortifications and shoot all around like shooters corresponding to 1 element for 200s.
Ninjas Ninja rules Each army can field a maximum of 2 Element Ninjas. For this purpose, before the battle, 2 certain, verifiably recorded elements of Ashigaru are infiltrated with these shadow fighters, i.e. additionally documented. Ninjas can leave their host element at any time, except in close combat. Ninjas do not slow down in difficult terrain, are allowed to move twice in the same round if this second movement results in close combat with the opponent, provided there are enough movement points, but can then no longer dive as Ashigaru. In such a surprise attack, the attacked enemy element fights without the support of those next to it or behind it, so the ninjas cannot be overlapped and fight against 1 enemy element.
If this attack fails, the Ninjas avoid a counterattack by retreating 1 BW, but only if they were able to initiate their previous attack in 1 move. If close combat can only be achieved through the second movement, the ninjas must first survive the counterattack in order to break off the close combat and retreat.
Ninjas can also lie hidden in ambush on their own half of the field during the deployment phase in exchange for corresponding Ashigaru elements. The position must be recorded on a map beforehand. An ambush can only be set in suitable terrain.Uesugi-Clan The conflicts between: Takeda Shingen and Uesugi Kenshin in the numerous battles of Kawa-Naka-Shima are almost epic: Uesugi clan: 2xCv, 2xBd, 5xPk, 3xBw, as an example, or with 3 command groups...
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